DARK
6Tindangle Intruder
Archetype:
Tindangle
ATK:
2200
DEF:
0
View:
3211
FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.
Tindangle Intruder — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 53.5 · Deck: 61.1 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Starter / Combo enabler
Why it scores here
Tindangle Intruder's value is its Flip search for another Tindangle and its Normal Summon that fuels the GY with a Tindangle, which together make it a reliable engine inside its own archetype. Its recorded boards show it as an end-board piece (2 of 3 combos, average power index 97) rather than a starter, and it has no interaction. The 2200 ATK and Level 6 body earn nothing on their own, and the score is held down by how archetype-locked it is and by how thin the combo sample is.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | The card reaches the field only through the Tindangle archetype's own engine and the Flip search, and it appears in all 3 recorded combos but is never tagged as a starter or searched piece (observed; route into the field is inferred from text). |
| Combo & Conversion | 70 | Its two top boards reach 4-5 end monsters with 2-3 bosses and power indices of 100, though it is never the starter (observed). |
| Resource Economy | 65 | The Flip search plus the Normal Summon GY send is a repeatable +1 with fuel, and boards show netCardAdvantage of 6-7 (observed; text-verified mechanic). |
| Effect & Interaction | 15 | The text has no negation, removal or hand-trap effect, so opponent interaction is effectively absent (verified). |
| Material Utility | 40 | A Level 6 DARK Fiend is a plausible material body, but no combo or deck evidence shows it used as material (inferred). |
| Resilience & Flexibility | 45 | The GY revival only works after a face-down Defense monster is Special Summoned, which is a narrow condition, though it does offer a second use from the GY (verified text, inferred frequency). |
| Deck-Building Efficiency | 55 | It runs 3 copies in 88 of 117 decks with no garnet or lock, but it is locked to the Tindangle archetype, so it is only clean inside that deck (observed; cost read is inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 53.5, Deck ≈ 61.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flip search adds another Tindangle to hand, which fuels the archetype's engine.
- Normal Summon send to GY keeps the engine running and yields card advantage in recorded boards.
- Appears in every recorded combo, with power indices up to 100 as an end-board piece.
- Consistently run at 3 copies in the archetype's decks (avg 2.68 across 117 decks).
Weaknesses
- Archetype-locked: outside Tindangle it has no practical home, which drags its generic utility to about 30.
- No opponent interaction: no negation, removal or hand-trap effect.
- The GY revival needs a face-down Defense monster to be Special Summoned first, a narrow condition.
- Combo evidence is thin (3 boards), so the end-board read rests on a small sample.
Counters / choke points
- Not given in the evidence; no interaction on the card itself, so the usual answers are to hit the Tindangle engine before the Flip search and the Normal Summon send resolve (inferred).
Best use
Flip-search engine piece and end-board body inside Tindangle.. Decks: Tindangle (archetype 2096 and 889), Fiendsmith and Subterror lines appear only at low rates (observed, low relevance). Suggested copies: 3.
Evidence & gaps
- Verified: Flip effect: add 1 Tindangle from Deck to hand.; Normal Summon effect: send 1 Tindangle from Deck to GY.; GY effect: Special Summon in face-down Defense Position when a monster is Special Summoned face-down to your field, mandatory, once per turn per effect.; Level 6 DARK Fiend, ATK 2200, DEF 0.; Used in 117 of 117 sampled decks, 3 copies in 88 of them.
- Observed: Appears in 3 of 3 recorded combos; 2 as an end-board piece, 0 as starter, searched or material.; Recorded boards show netCardAdvantage 6-7 and power index 91-100.; Inclusion is 100% in the Tindangle usage statistic (gameplay 7, typical 2 copies).
- Inferred: The card reaches the field mainly through the archetype's own search and GY engine.; Its material value is plausible for a Level 6 body but unverified in the evidence.; The Tindangle engine is the threat to hit with interaction.
- Data gaps: No banlist token: assumed 3 copies (unlimited). Combo evidence has only 3 boards; the end-board read rests on a small sample. No rulings or guide text on the Flip search and GY revival timing interaction. legal copies is empty for all formats. No evidence of the card being used as material.






